Star Trek The Next Generation Season 5 Blu-ray Trailer Arrives!

CBS have taken the rather unusual decision of releasing the trailer for the remastered Star Trek: The Next Generation - Season 5 on Blu-ray over a month before Season 4 is released. Season 5 will be released on November 19, 2013.

You can pre-order Season 5 from Amazon.com here. If you're in the UK, head on over to Amazon.co.uk to secure yours!

We have the trailer here for you to enjoy:

The trailer opens with the event which - some could say - defines the fifth season: the return of Spock. After a tongue in cheek look at another returnee - Wesley Crusher in "The Game" - we're launched into a montage of memorable episodes including "Darmok", "Ensign Ro", "Unification", "The Inner Light", "I Borg" and the season finale "Time's Arrow, Part I".

Season 5 carries on with the same design motif used in the previous season set, this time in a deep blue. For the 5th Season packaging, the Starfleet commbadge insignia features Captain Picard (Patrick Stewart) in his recognizable Season 5 grey undershirt with black ribbed shoulders, Counselor Troi (Marina Sirtis) and a stern looking Lt. Worf (Michael Dorn). You can view a larger version by clicking on the art below.

TNG S5 Blu-ray Cover

As always, the final design is subject to change - the cover art for Enterprise Season 2 underwent major revisions between the first previews and final release.

A more detailed article with comparisons, analysis, pre-order links, bonus features breakdown and all our thoughts is in the pipeline and should be coming soon so stay tuned! We expect the fifth season to hit shelves late in the Quarter 4, 2013 hopefully in time for Christmas - stay tuned for the finalized release date! In the meantime, let us know what YOU think of the new trailer in the comments below!

Order Star Trek: The Next Generation Season 5 Blu-ray today!



Order TNG - "Unification" Feature Blu-Ray today!

  • archer9234

    Okay, the season that I wanted done first is finally here. And now I can fangasm over my fav eps. Personal fav shots is the soliton wave, Ro finally in the series, the ENT acting as the reflector for the planets atmosphere. And they didn’t replace the ENT D explosion shot in Cause and Effect.

    I’m happy. They also corrected the compositing issues the explosion had too. Instant preorder. Micheal Dorn not getting all the time travel stuff is funny. I also liked the console detail when Data broke it in Power Play. It was so muted in the SD prints. And I never noticed the lab had more video monitors in I Borg. I guess the room was way too dark in the SD version to see.

    • Mat Rowe

      You like the way the enterprise stops moving suddenly for the explosion, defying all the laws of physics, not to mention the fact that it looks bad?

      • archer9234

        Yes. Because it was the 90′s and they only had fireworks and kitbash models to work with. Judge the quality of the effects of the time. And not the standards of now. This was the very first episode of TNG I saw when I was 5. And I don’t want unnecessary changes done to things.

        • Mat Rowe

          I make no judgements on the times. This is one of my favourite episodes and one I’ve seen countless times. I know this is what they could do, but I would say it is one of those shots where a correction is warranted. They’ve fixed other less important things, so a complete physics error seems like the type of thing they would want to address. I’d say they should keep the shot of the ship spinning and cut to a CG rendering of the explosion but have the ship still moving in a way that makes sense.

          But at this point it looks highly unlikely.

          • archer9234

            I do agree with you. I know the physics to the ENT D blowing up made no sense realistically. But certain things, like this iconic episode shouldn’t be changed. That’s what I was getting at. It’s worse that the explosion started at the Nacelle and not engineering. With the first explosion. But you’d be raping purist too much changing the 2 explosion shots.

          • pafan

            They did not fix the phaser shot in “Darmok”? That surprises me. It was a major goof……..

          • trekcore

            I wouldn’t be surprised to see that they fixed it :)

          • Mike C.

            just think of the explosion as a cascading effect, like pain, and enjoy the show

          • Corran

            Depending on how you look at it, Ro says the thrusters are offline, One nacele is offline, the other appears to be overloading, so that’s what’s making the ship spin, so when the overloading nacelle explodes there is no longer anything making the ship spin, since a warp field is bending space not propelling the ship, it actually would come to a dead stop. It contradicts all the other time a space ship has coasted out of warp, but this was too nerdy a response already, so I wont get into that.

          • sky

            The laws of physics as we know them could have changed in the future with impuls and warp tec.. when some factors are coming together and the warp drive exploding it could look some kind of strange to eyes of our century!

          • archer9234

            LOL at covering physic goofs.

          • sky

            Alone the quantum physics today shows that laws are wrong we thought its certain! The warp could have got an last impuls or so and stoped the ship to go to warp and because of its all broken it couldnt jump to warp! I hope someone understands what i mean im german

        • James

          Underwater Enterprise nonsense!

          Or Voyagers ‘fluidic space’ nonsence, or that one where Paris flys the shuttle underwater. Forgive me, but I also remember the TOS enterprise flying through a giant single celled organism – thats a lot of protoplasm to wade through ;)

          http://www.youtube.com/watch?v=-km9laDmXxY

          • archer9234

            Haha. I always love that video.

  • Rich Handley, Hasslein Books

    I very much look forward to this set, as season five is one of my favorites. I hope they include MTV’s Star Trek Logs special, which is a “lost” season five episode. I’ve suggested it to Paramount… hopefully, they’ve decided to do so.

  • Chris915

    OMG!

  • Ensign Ricky

    Very cool trailer! And amazed that its already out! When is season 5 due? End of this year? I guess now it is time to get all the promo material out for the release of season 4. Bring it on trekcore! :)

    • Allen Williams

      They promised 3 seasons this year. Unfortunately they only promised 2 seasons next year but they never said that they wouldn’t do DS9 season 1.

      • kadajawi

        Well, it would be great if they’d bring 3 TNG seasons next year. Season 6, 7 and the just filmed season 8.

        Btw., didn’t they initially say they’d do 2 a year?

        • Chris915

          There is no Season 8… O.o

    • trekcore

      Season 5 should be the end of this year, yes. I’d expect November/December time. We’re hoping to bring you some promo material for S4 soon!

  • Chris

    I really wish they’d do something with that awful fake shine that makes Picard look like a pink skinned Bolian!

    • Mat Rowe

      where?

      EDIT: Oh, the artwork. Yes, I agree.

      • Chris

        It’s fair to say they wont get rid now, five seasons in. I can live with it I suppose :)

        • Mat Rowe

          Pretty artwork is a bonus, but even if the discs came in a paper envelope their content is still bloody amazing! I’d deal with it.

  • Chris915

    Personally, I do hope they improve the explosions from “Cause and Effect.”

    • Mat Rowe

      I had hoped that, but this makes it seem unlikely.

      I’m all for preserving the work, but the way the enterprise spins and suddenly stops during the explosion has always irked me. If they did that in CG I would not complain. Stay faithful, but alter the movement.

      • archer9234

        The cut between the kitbash model and studio model was fixed. It was mainly caused by the frame rate change to 29.97 that causes the jerky cut.

        • Chris915

          If you go frame by frame, you can see the instant change… but in motion it’s not that noticeable… but I hope they still improve the explosions somewhat…

          • archer9234

            They already completed Season 5. Burnett said in a tweet not to long ago.

          • Chris915

            haha, well, the remastering does improve the fireworks. :P

          • pittrek

            Great, I hope they will manage to release it this year

          • trekcore

            Nope, Season 5 isn’t finished yet… still underway!

    • Mike

      What’s always made me laugh is the Enteprise’s starboard nacelle is the one that is damaged yet it is the port nacelle explodes destroying the ship. Whether this was a VFX gaff I’m not sure but I really hope CBSD improve it like they did with the Borg Cube.

      • Chris915

        Agreed.

      • Allen Williams

        My take on it is that the collision sent an overload to the warp core, then the warp core would explode, however then engineering would explode not the nacelle.

  • Ensign Ricky

    Is it me or do some scenes in the trailer contain heavy grain? (for example @ 0:04) It can be compression from youtube or the plain fact that parts of the trailer are unfinished shots ofcourse. However, I find it more likely that the darker elements in the trailer suffer more from the long period the 35mm negatives were kept in storage.

    • archer9234

      Darker the scene, the more grain is visible.

    • James
    • pittrek

      Grain is definitely a good thing :-) Season 2 was heavily degrained (especially in SFX shots) and it looks like s****

      • kadajawi

        Well, I like grain, just not color grain. Removing that would make me happy, but I can do that easily myself when I recode (you won’t notice any artifacts because of that). Removing luminance grain however can look bad quite easily… and the grain can look quite good.

    • Justin Olson

      Ricky,

      Unprocessed film can have an increase in grain over time due to naturally occurring gamma radiation. Fortunately however, the original camera negatives for TNG were fully processed before they were sent to the underground salt mine in Pennsylvania and therefore the grain doesn’t increase during storage (even a quarter century later!). And it’s important to remember that all the grain you see *is* the image, it’s not something that’s on top of it or in addition to it in any way. This is a common misunderstanding.

      The way photographic film works is each microscopic light-sensitive silver halide crystal in each of the three primary color layers of the film emulsion, were exposed to light to either a greater or lesser extent… and during development, through a chemical reaction with certain color couplers in the emulsion, a tiny little colored dye cloud is left behind (like a stain) where each silver salt crystal was washed away during the fixing step.

      It is these tiny cyan (red), magenta (green) or yellow (blue) dye clouds (what we see as grain) that combine in aggregate to make up the colored image. In this particular film stock (Kodak 5296 500T) deep blues and shadows will tend to have the most noticeable or coarsest concentration of “grain” because the silver crystals in the fast yellow layer (blue sensitive — remember that this is color negative film) are bigger and leave behind a larger dye cloud.

  • Chris915

    This shot looks like CG, very good CG to me… but what makes me think it’s CG, is that it has the raised panel design of the 4 footer, but has more curves, etc. of the 6 footer…

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1049060_547409111986026_2126332867_o.jpg

    I’ve seen the episode this is from, but I can’t recall what episode it’s from…

    • trekcore

      This is “Unification” and the shot is indeed excellently rendered in CG by Niel Wray and his crew. It took them a hell of a long time and it totally shows! Not to mention Eric Bruno who has done some incredible compositing with this shot…

      • Chris915

        Yup, the CG looks much better than earlier seasons. :D

      • Allen Williams

        Looks like a model to me. I wouldn’t have called CG on this one. I say put this quality in over the horrible 4ft model.

      • Niel Wray

        Thanks for all the kind remarks about our new CG 1701-D. She took a while to create. I’d like to give credit to my amazing crew of 3D artist for bring her into being.

        Brian Vogt – LIght TD

        Rommel Calderon – Lighting TD

        Carlos Long – Texture Artist

        Evan Hammel – Modeler

        I’d also like to point out that we didn’t build her from scratch. We started with an fantastic model created by Tobias Richter.

        • Deflector Control

          What an honor, Mr. Wray. You and your team have done some spectacular work! I wasn’t going to buy Season 5, but after seeing this I don’t think I can resist.

        • Jonas

          Thank you Niel, Brian, Rommel, Carlos and Evan. To my eyes this is one of the best CG renders of the Enterprise I’ve ever seen – the detail when its so close to the screen is crazy, even with youtube compression!!!

        • Chris915

          It’s amazing, through and through.

          Is the blue lighting effect from behind the dish of the deflector using actual lights or illuminated texturing?

          • Rommel

            Hi Chris. To answer your question, it’s an actual light being emitted then bounced off the geometry. After it was rendered, it was given to Eric who crushed the colors a bit more to bring it closer to the original model.

          • Chris915

            Ah, thanks.

            Yea, I tried using a light for the Enterprise D model (By Prologic9) I use… but I couldn’t get it to look right, so I just went with a self illumination pass for the lit parts of the deflector, that I enhance with a glow in After Effects:

            https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/1040431_549597105100560_156486955_o.jpg

    • Chris915
      • hypnotoad72

        I definitely prefer the new CGI version… thanks for finding and posting the original!

    • archer9234

      I can finally compliment the CGI ship work. This by far is the best.

      • Chris915

        I agree, the average person might not be able to tell it’s CG, I could tell, because well, it is Tobias’ CG model after all, lol.

        • archer9234

          Yeah. Certain things give it away. Mainly cause it’s a combo of the 6 foot and 4 foot. And some of the imperfections of the 4 footer at the seams aren’t on it lol. I’m happy the neck windows are finally better. That was one of my biggest grips.

        • trekcore

          It’s not entirely Tobias’ model – they’ve done a LOT of extra work to it.

          • Chris915

            haha, well, it started out as his model. :P

          • sky

            Wasnt tobias richters model good enough or what?

          • trekcore

            Tobias’ model is good, but for a shot like this when it literally grazes past the camera very close, the detail wasn’t there.

          • sky

            The detail wasnt there? I thought tobias model were the best and most detailed model of all time?! I thought he was the master in his work and put soo much love and time in it?! But i must say the model in this new shot is the best cgi model i’ve ever seen it looks like really like industrial light and magic movie quality it really does!

          • Rommel

            Tobias created a great model and we just built on that so it would hold up when it scraped the camera. The majority of what went into it was texturing and lighting. Carlos Long went in and re-worked the textures and made them a higher resolution. I then modified them some more as we got closer to a final look. I spent literally days just on the bussard collectors’ textures to get them to look right. Then it was tweaking and adjusting the bump maps so we can have that perfect 6′ / 4′ hybrid. We wanted the best of both worlds (pun intended) for it. After that, it was a ridiculous amount of time setting up the lighting to match the original footage. The windows, nacelles, deflectors, running lights, etc, all emit light. The tweaked further in comp. I even placed an extra set of lights above the bussard collectors so we can control the amount of light that would spill onto the saucer.

            If I recall, we have several hundred gigabytes of textures just for it. And the Maya file for the Enterprise is roughly 300MB. And the render time on the CBS farm for the most complex shots took roughly 2-4 hours per frame.

            It definitely was a labor of love for me as TNG was why I chose to get into VFX.

          • Sky

            Hey “Rommel”, thank you for your detailed answer!! I’m very interested in your work – is there a way for me to get closer to see what you are doing or to get in touch with you personally? Are you on Facebook maybe? My name is Eric Rylee (I’m the famous pop singer from Germany) there…! Would be very happy to get in touch with you cause I’m both a TNG and visual effects/CGI fan all of my life!! Greetings… Eric

          • Rommel

            Thanks Sky! er, Eric.

            You can view my demo reel if you want: http://vimeo.com/scaddude/demoreel

            No Star Trek stuff on it yet, but there will be. :)

          • Jan Culver

            That’s pretty amazing. How long did it take to reproduce and render a shot like this one? It sounds like there is a lot of work that goes on behind the scenes which I was never aware of!!!

          • Rommel

            A lot of time. :) It gets tricky matching animation sometimes especially since the shape of our CG model is different than the 4′ model they used for this shot. Add to that, we don’t have camera info (focal length, etc). So, it’s a lot of eyeballing. Usually it’ll take a few sets of eyes to make sure it’s right. The process of lighting it to match is even trickier because it has to be EXACT. Well, as exact as humanly possible. Again, the shape of the 4′ model vs the CG (which is based off the 6′ model), made it even harder. Shadows have to cast the right way, have similar fall offs, and if they move, they have to move exactly the same. Trust me when I say that we took fan criticisms seriously! We tried to anticipate what the fan reaction might be. It had to look at least as good as the original (if it were in HD), but not go too far and pull a George Lucas.

            Also, a bit of fun fact: we have a version of the textures that were super cool, but we couldn’t use. Carlos, our texture artist, went in and added a dirt and grime layer. It looked pretty amazing because the ship looked like it had been in space for a while, and saw some action. I even have a version of the shaders where I made it look like it was made of tritanium and transparent aluminum. Alas, we had to make it look like a plastic and fiberglass model. :P

          • BrianRoskamp

            I’d love to see some of those renders, they’re probably even worth a special feature in an upcoming release (like a remaster update as done in S1 and S2).

          • Chris915

            Wowzers!

            I think getting the bussard collectors on the CG Enterprise D model I use, just right, has been the toughest challenge for me, if I knew how the studio model’s bussards were lit, I could probably replicate it more closely…

            I don’t think I could wait 2-4 hours per frame… not to mention, with that much texturing, etc. I don’t even think my computer could render that, haha.

            For certain lighting effects, I use Cebas’ finalRender Object Light feature, comes in handy quite often, but it’s a little tricky to get everything looking just right.

          • Rommel

            We use Maya and VRay for the 3D. A large chunk of the lighting effects are done on the 2D side of things. It’s much easier and gives way more control that way. There are separate lighting passes for the nacelles. Anything that emitted light had a self illumination pass that is further tweaked in comp. We also had access to the production stills as reference when making the textures. I had to build a texture and lighting pass for the bussards that had to match the original footage as closely as possible. If it was just a glowing red light, no prob, but the light refracts and bounces around inside in such weird ways!

            And yeah, when we’re talking full HD res with that many render layers, motion blur, etc, the render times start to stack up. Had we had more time, I would have optimized the textures a little more, but there’s no denying that what we ended up with was pretty fantastic in the end. Given more time and a slightly different approach to compositing, we could definitely get the render times lower. Part of the process was creating the same passes for the CG that they used in the original footage. So we had a Beauty pass, lighting, etc etc… If this was done without using those methods, we could easily bring the render times to below an hour per frame. But that’s the trick to it all. To make it work and stay true to the original, Eric Bruno and the comp team stuck to what they did back then, and in the end, you get some pristine and amazing footage.

            Now, for a little self-promotion, you guys are welcome to view my demo reel. No Star
            Trek stuff on it yet, but you can see my other works:

            http://vimeo.com/scaddude/demoreel

          • Chris915

            Ahh.

            Depending on the model I’m using, I can end up with over 8 different passes, mainly self illumination passes… warp engines, bussards, etc. I do my compositing in After Effects.

            Yea, the bussards on the studio models produce a very interesting effect, one I’ve been trying to replicate myself for years.

            I’ve yet to start doing Full HD… I’m still doing 720p renders… of course, until about 2008, I was doing SD renders.

            I add motion blur in post, using ReelSmart Motion Blur and a velocity pass.

            Yea, rendering out that way will eat up time, but it’s worth it.

            Until I upgrade my computer, I’m sticking to finalRender’s Raytrace shadows… they’re not as nice as say Area shadows, but Area shadows skyrocket my render times and my computer is multipurpose, so I can’t be rendering something for hours upon hours.

            I agree, it looks amazing.

            Is the ambient occlusion pass very tight?

          • archer9234

            My personal complaints towards the old CGI Ent D wasn’t the model. But the texture job. None of it looked like the original models. There where so many details missing. Or just done really quickly. The neck windows were the worst thing from it. Then you had the total lack of alien hull paneling colors. That’s the reason why the hull on the ENT D looked like it had green and purple hues.

          • Chris915

            Well, Tobias, when he finished the model originally created it to look closer to the Generations refurbishment… but since it had to look like the TNG version… so the textures were altered.

          • sky

            Trekcore i hope there will be some special features going arround the work on this phenomenal model..!

          • trekcore

            Stay tuned – we have some great articles coming up on this work :)

          • sky

            Thats fabulous!!! I’m really looking forward to it!!

        • kadajawi

          I’m usually good in telling if something is CG or not, but this looked real. I guess the only way you could tell it’s not is because you exactly know the models and know it couldn’t have been one. But from the rendering itself…

    • Mat Rowe

      I’d have to agree. the panels are raised yet the body isn’t fatter. CG.

      • Chris915

        Yea, but it still beats some of the earlier CG in the remastering of the series…

    • Jaqarll

      I am a bit confused. Do they replace the model in the scene with a CGI model? Because I though basically the whole of TNG’s Enterprise was always a model and never CGI.

      • trekcore

        You are correct, Jaqarll – throughout TNG, the Enterprise was a physical model. However during the remastering there are occasions when the team can’t find a specific pass (model, lights, matte etc.) If that happens, they need to recreate the shot using CG. This is what’s happening in the shot from “Unification” that people are discussing.

        • Mat Rowe

          Would it be easier for them to just recreate said pass in CG? If it’s just the lights or something.

          • Allen Williams

            To do that you would have to have pin point accuracy in the location of the lights. Not only do you have to get the windows to line up on the models perfectly, you have to line up the model perfectly. That’s just not realistic. Its a LOT easier to just do the whole thing as CG.

          • Mat Rowe

            Fair point.

      • Chris915

        Yes.

        Well, you can’t use original filmed models if you don’t have all the film elements for the shot. So CG is being used where it’s necessary…

      • Jaqarll

        Ah, wow. Never thought of that, thanks. They had to do this in the earlier seasons as well? Are there any screencaps or comparisons of that?

        Even though I follow the BD releases closely I never heard of that before, sounds really painstaking, another kudos for their work I’d say.

        And it also gives me some hope for the upcoming CGI work they’ll have to do for DS9, I wonder how they will tackle that.

    • pittrek

      Definitely CG, you can tell it immediately, but still looks good. Not as good as the physical model, but still very good

      • Chris915

        I think to the average person, they won’t even know it’s a CG model… of course, the YouTube compression coupled with the Facebook compression really ruins the details… I imagine the original blu-ray quality version of the shot looks a lot cleaner.

      • Simon

        What makes it “not as good as the physical model”? The 4-footer was inferior to the ILM 6-footer anyway and the fact people are having a hard time picking up on it shows that there’s nothing wrong with it.

        I hope you’re not one of those “CG is always inferior to models” people.

        • pittrek

          It just doesn’t look “real enough” for me. It looks like a CG model, the original 4 foot model is uglier than the 6 foot model, I absolutely agree with you, but it does look like a REAL object in front of the camera

      • hypnotoad72

        I dunno. The 4′ model is good, but not perfect… this new CGI model renders lifeboats with more clarity, amongst other details.

        CGI, when done photorealistically, can look just about as good – it requires a lot of rendering time, and detail in making the models though…

    • Mike Jones

      Bloody hell look at that!! that’s incredible!

    • falkan

      Wow, thanks for posting the still. The red reflections of the Bussard collectors against the saucer hull show some amazing attention to detail. Can’t wait for this on blu ray.

    • http://www.scream-movie.net/ Charles Petrosky

      Unification (Part 1), the Enterprise is traveling through the Qualor Two Surplus Yard. That CGI model is very nice combination of the raised detail 4-ft model with the more graceful lines of the 6-footer. I wonder if they did it due to missing footage or just trying to appease those of us who like to bash the 4-footer? Looks like they had the elements of the two Miranda Class ships and the freighter though the ring of rubbish further away seems to have been replaced with new elements.

      • Chris915

        I imagine as a result of missing footage…

        Yea, the debris in the far distance in the background probably is new.

      • trekcore

        As far as I remember, all elements are original except the Enterprise.

    • hypnotoad72

      Looks like CGI to me as well – photorealistic CGI, it is THAT good. The escape pods didn’t look as sharp on the original 4′ model. Absolutely phenomenal, high quality job. Hope the model’s creator gets a raise because, having attempted CGI model work, that level of complexity takes much time and effort.

  • James

    Wow! I never noticed the plasma effect on the main deflector in ‘A Matter of Time’ before! Also the tamarian make up looks pretty decent in HD. Season 5 really does have some cracking episodes. The Romulan ship blasting away those transports in Unification still looks dodgy though – even though it looks like it’s been redone with CG?

    • archer9234

      Not it’s still model work and the original explosions.

    • trekcore

      The deflector effects in “A Matter of Time” were *painfully* recreated to mimic the original – it was very difficult reproducing the exact movements of that effect.

      • James

        It really looks great – I hope the CG artists know that the fans appreciate the effort that goes into the ‘little details’.

  • Mat Rowe

    I wonder if they’ll correct this typo.

    • archer9234

      I hope they fix the titles. Some forgot fades. They just cut off. Micheal Pillar’s credit is one of them.

    • trekcore

      Don’t be surprised if they re-title the episode as they did with Season 3′s “Sins of the Father”

    • Neill Stringer

      the type matches the original episode

  • pittrek

    Season 5 is one of my favourite seasons, I just can’t wait till I get my hands on this :-)

    THANKS for the trailer !

  • David James

    Wow, they really DID turn up the lights in the later seasons. Those bridge shots are bright as hell.

    And really loving the new 6-footer/4-footer CG hybrid they came up with. It’s probably the best incarnation of the Ent-D I’ve ever seen.

    • Chris915

      A lot of people don’t really like the raised detail on the 4 foot model (even Andrew Probert, the designer of the Enterprise D)… but I think the remastering makes it look a lot better…

  • Yojoeski

    Why a late Q4 release? If they stick to their current release pattern, Season 5 should hit on October 29th or November 5th.

    • archer9234

      They probably want to get the bonus features extra room for finalization. S4 had little audio commentaries, ’cause of the rushed schedule.

    • Allen Williams

      They promised 3 this year. Do that math and its every 4 months. They cut it close with season 3. Season 4 is about a month early. Late Q4 is what I would have expected. I’m hoping we can get 3 (including DS9 Season 1) for next year.

      • Corran

        I wonder if they’d go straight into DS9 season 1 or do a sampler first.

    • trekcore

      Certainly work on Season 5 is trickier with a lot more work to do by the team. We’ll let you know a release date as soon as we have it.

  • Matt Littledyke

    I wonder if the scene in Darmok where the phaser beam comes out of the forward torpedo tube has been corrected by locating it to an actual phaser strip

    • Mat Rowe

      This is an episode I haven’t seen more than once I think, and a long time ago, so I didn’t remember that. I’ve gotta say, that’s a pretty big error.
      http://tng.trekcore.com/gallery/albums/s5/5×02/darmok273.jpg

      I would assume they would correct this, but how? Move it to the strip on the saucer or the bottom of the engineering section or perhaps completely reframe the shot, possibly with CG?

      • Matt Littledyke

        I would think and hope they move it to the strip on the top of the saucer as it would make sense to move it there as the direction of the shot would match with the way it hits the other ship.

        • Mat Rowe

          well that would certainly require a new angle.

          • Matt Littledyke

            Thinking of it that way you may be right as I never thought of the fact they would have to change the angle as like you it has been a while since I last saw the episode.

          • Mat Rowe

            I suppose they wouldn’t HAVE to change the angle to simply move the beams point of origin, but the frame composition would look ridiculous.

      • Chris915

        It’ll probably be the ventral phaser array…

    • archer9234

      Mike Okuda said in a tweet a while back they would fix it. And it wouldn’t have to change the angle. They have two strips to use. The ventral Drive section strip. Or the Saucer strip.

      • Mat Rowe

        I’ll put my money on the drive section.

        • Matt Littledyke

          Thinking of it that would make more sense

          • archer9234

            Here’s a quick picture of where they can easily put it.

            http://i107.photobucket.com/albums/m314/archer9234/vlcsnap-2013-06-29-10h26m11s182.jpg

          • Mat Rowe

            Definitely drive. The saucer location looks ridiculous. Firing a phaser forward from the rear of the strip. No.

          • archer9234

            Agreed. But since we have to assume all phasers can fire at a almost 90 degree angle. That includes the back of the saucer arc.

          • Chris915

            Yea, but the stardrive phaser array seems the more logical spot…

            If we look at a wider shot:
            http://tng.trekcore.com/gallery/albums/s5/5×02/darmok234.jpg

          • archer9234

            I want them to use the Ventral one. But if they didn’t want to, I’m just saying they have that second option.

          • Neill Stringer

            Nice they are fixing this one up and keeping the same angle of the ship. Tweakign it but keeping it faithful to how it was done originally. This is what I love so much about this project.

          • trekcore

            Please remember we haven’t had any clarification on which angle of the ship will be used in this shot.

    • Matt_Cardiff_UK

      Yeah – that bugged me too.

  • MikeD1978

    Can’t wait!!!!! Season Five is my favorite season. I hope they get more interviews. We obviously have Denise Crosby, which is great, but let’s hope for Leonard Nimoy, Michelle Forbes, and perhaps Whoopi Goldberg?

  • Neill Stringer

    Looking great. Can’t wait for Season 4 next month and now I can’t wait to see Season 5 also. TNG was and still is one of the greatest shows ever. Wonder if Data would be pictured agaon on the Season 6 cover?

    • Wes

      That would make sense since he is heavily featured in Season Six. If they follow the release schedule all seven seasons would be out by Summer 2014… DS9-R after that! # crossingfingers

  • Allen Williams

    I wonder if they are going to unify unification (and times arrow), although I’m hoping that since unification is not a finale, that they would consider putting it all on the disc.

  • Rob Parks

    THIS IS COOL!!! Hope that these are as goo as the season sets have been. Also, are all season trailers going to be able to be downloaded in the uncompressed verisons, like previous ones and is there 1 place to get them all?

  • Aaron Zacharkiw

    TrekCore, do you know if they’ve fix the CGI for The Game?

    • archer9234

      They wouldn’t have to fix it. It be all replaced with new CGI.

      • Aaron Zacharkiw

        Sorry, I meant to ask if it would be updated to match what they had originally intended it to look like. I know that they are updating all of the CGI components.

        • Mat Rowe

          what was the original intention?

          • Aaron Zacharkiw

            From Memory Alpha: Jonathan Frakes also enjoyed “The Game”, commenting, “That’s a fun episode…It was like O.D.’ing on Nintendo.” However, he was disappointed with the computer graphics used to depict the Ktarian game, stating “They told me it was going to be this incredible graphic, and all it was… was a tuba on a checkerboard”. (Captains’ Logs: The Unauthorized Complete Trek Voyages, p. 231)

          • Mat Rowe

            Interesting. I’ll go out on a limb and say they’ll ‘spruce up’ the graphics, but I doubt they’d completely change them.

          • trekcore

            Pretty sure this will have been recreated close to the original by Niel Wray and his CG team at CBS-Digital.

  • Neill Stringer

    The new CGI shot from Unification looks great

  • Platitude

    Michael Dorn’s comment that he didn’t understand the Sela stuff was funny. Timey wimey!

  • matthew

    hi can some one tell will they be doing all the two part episodes the same way they done best of both worlds and will they be doing all good things

  • matthew

    hi can some one tell will they be doing all the two part episodes the same way they done best of both worlds and will they be doing all good things….

  • natan

    Seem 1400×1080 resolution. Not 1440×1080 so 1.30 aspect ratio

  • natan

    Seem 1400×1080, so 1.30 aspect ratio. Should be 1.33?

    • archer9234

      Except for season 1. None of the other seasons have been correct 1.33 aspect. Some are bigger or smaller by a few pixels.

    • Justin Olson

      Hmm. I’m getting 1388 x 1080 which is a bit worse actually, that’s only 1.29:1 rounded up.This is probably just the promo editor at CBS doing this — sometimes the aspect ratio of the trailers seem to differ from the final product on Blu-ray. CBS-Digital might be giving him open matted shots (they’re remastering the show at 1920 x 1080 with all available image left and right of the intended frame, which of course varies from shot to shot, element to element).

      It’s likely up to the online editor or whomever is creating the final conform HD master to use the correct 1.33:1 matting, which should leave a visible area anywhere from 1437 pixels wide to 1447 (1440 being the ideal).

  • MIKK The Trekker

    already looking forward to Season 5, I hope season 6 and 7 will pave they way for THE ANIMATED SERIES, DEEP SPACE NINE and VOYAGER’s High-Def remastering as I would love to have all of the STAR TREK franchise’s 725 episode and 12 film run

    • Allen Williams

      Same. TAS is a lower priority. Animation upscales well. Live action not so much. Betamax? even worse.

      • archer9234

        TAS has already been transferred from the film. The tribbles episode is on the TOS S2 set in HD. DS9 was the one upscaled.

      • hypnotoad72

        Upscale = no buy. Unless the transfer was scanned at 2k, like how many movies were decades ago for DVD releases (incl the TOS movie blu-rays, apparently). An existing 2k scan would be fine, but going from 480i to 1080p will reveal much jagged lines…

        For most animated shows, I don’t do blu-ray to begin with – there’s no enough complexity to really want it. Maybe Futurama, but that’s about it.

  • Matt_Cardiff_UK

    I hope that another of my favourite episodes (Cause and Effect) is slightly CGI’ed to improve the tacky explosions of the ship. They did it with the cube at the end of BoBW.

    • trekcore

      I’m pretty sure the original elements were all found, so don’t expect any upgrades on them.

      • Matt_Cardiff_UK

        Awww….:-( Weren’t the original elements found for BoBW as well though? Still got a spruced up Borg ship explosion. I guess because it was BoBW, CBS felt it was justified in doing a bit extra. A mid season episode wouldn’t get the same attention.

        • trekcore

          There’s certainly that aspect to things – BOBW was very special to the team. I understand it was given priority by CBS, so the team had more latitude. Not sure about the state of the original BOBW cube explosion elements – they were either missing or didn’t hold up well.

          • Matt_Cardiff_UK

            Makes sense. Shame though. I can’t wait to see the USS Bozeman in HD!

          • Corran

            For that shot in the original, they had run out of money, so they literally filled a cardboard box with fireworks, painted it black and glued the parts trees off of model kits to it, then blew it up. I imagine not holding up in HD was the problem there.

          • Matt_Cardiff_UK

            It doesn’t hold up in SD…and to see it from 3 different angles – what a missed opportunity.

        • archer9234

          I don’t think so, actually. In the documentary we never actually saw the kitbash model pass. Just the original isolated pyro explosion.

  • NicWhit

    Cannot wait for this. Time’s Arrow is my favourite episode!!

  • Dathon

    So are we ever going to get replacement discs for season 2 for the crappy job they did? They need to go back, and have another production house do the job again, or do it in-house. Season 2 sucks with the low-res planets and all the mistakes.

    • trekcore

      CBS don’t have the resources to re-remaster a whole season. It’s simply way out of the budget!

  • Dathon

    So can we expect any fixes on Season 2? A version 2 of the blu-ray set?

  • Patrick

    Anything Eric Bruno touches is GOLD. I can’t say enough good things about his work. Mr. Bruno, if you’re listening, THANK YOU SO MUCH for the love you pour into TNG-R! Consider Season 5 pre-ordered! Can’t wait!!! -Patrick

    • Patrick

      Pre-ordered! Ok, lets see… September, October, November… sigh. Long wait. But so worth it!

  • pittrek

    Released on November 18, 2013 in the UK

    • Patrick

      Still no mention of a US release yet. I assume the next day. If not, I may have to fly to UK to pick up my copy though. I CAN”T WAIT!!!!